|
20074 |
atcoder#ARC148C
[ARC148C] Lights Out on Tree
|
1 / 1 |
4 |
|
20075 |
atcoder#ARC148D
[ARC148D] mod M Game
|
1 / 1 |
5 |
|
20076 |
atcoder#ARC148E
[ARC148E] ≥ K
|
1 / 1 |
6 |
|
20077 |
atcoder#ARC148F
[ARC148F] 998244353 → 1000000007
|
0 / 1 |
7 |
|
20078 |
atcoder#ARC149A
[ARC149A] Repdigit Number
|
1 / 1 |
3 |
|
20079 |
atcoder#ARC149B
[ARC149B] Two LIS Sum
|
1 / 1 |
4 |
|
20080 |
atcoder#ARC149C
[ARC149C] Avoid Prime Sum
|
0 / 1 |
4 |
|
20081 |
atcoder#ARC149D
[ARC149D] Simultaneous Sugoroku
|
1 / 2 |
7 |
|
20082 |
atcoder#ARC149E
[ARC149E] Sliding Window Sort
|
1 / 1 |
7 |
|
20083 |
atcoder#ARC149F
[ARC149F] Rational Number System
|
1 / 1 |
7 |
|
20084 |
atcoder#ARC150A
[ARC150A] Continuous 1
|
1 / 1 |
3 |
|
20085 |
atcoder#ARC150B
[ARC150B] Make Divisible
|
1 / 1 |
4 |
|
20086 |
atcoder#ARC150C
[ARC150C] Path and Subsequence
|
1 / 1 |
4 |
|
20087 |
atcoder#ARC150D
[ARC150D] Removing Gacha
|
1 / 1 |
6 |
|
20088 |
atcoder#ARC150E
[ARC150E] Weathercock
|
1 / 1 |
7 |
|
20089 |
atcoder#ARC150F
[ARC150F] Constant Sum Subsequence
|
1 / 1 |
7 |
|
20090 |
atcoder#ARC151A
[ARC151A] Equal Hamming Distances
|
1 / 1 |
2 |
|
20091 |
atcoder#ARC151B
[ARC151B] A < AP
|
1 / 1 |
4 |
|
20092 |
atcoder#ARC151C
[ARC151C] 01 Game
|
1 / 1 |
5 |
|
20093 |
atcoder#ARC151D
[ARC151D] Binary Representations and Queries
|
1 / 1 |
5 |
|
20094 |
atcoder#ARC151E
[ARC151E] Keep Being Substring
|
1 / 1 |
6 |
|
20095 |
atcoder#ARC151F
[ARC151F] RGB Card Game
|
1 / 1 |
7 |
|
20096 |
atcoder#ARC152A
[ARC152A] Seat Occupation
|
1 / 1 |
1 |
|
20097 |
atcoder#ARC152B
[ARC152B] Pass on Path
|
1 / 1 |
4 |
|
20098 |
atcoder#ARC152C
[ARC152C] Pivot
|
1 / 1 |
5 |
|
20099 |
atcoder#ARC152D
[ARC152D] Halftree
|
0 / 1 |
5 |
|
20100 |
atcoder#ARC152E
[ARC152E] Xor Annihilation
|
1 / 1 |
6 |
|
20101 |
atcoder#ARC152F
[ARC152F] Attraction on Tree
|
1 / 1 |
7 |
|
20102 |
atcoder#ARC153A
[ARC153A] AABCDDEFE
|
1 / 1 |
1 |
|
20103 |
atcoder#ARC153B
[ARC153B] Grid Rotations
|
1 / 1 |
4 |
|
20104 |
atcoder#ARC153C
[ARC153C] ± Increasing Sequence
|
0 / 1 |
5 |
|
20105 |
atcoder#ARC153D
[ARC153D] Sum of Sum of Digits
|
1 / 1 |
5 |
|
20106 |
atcoder#ARC153E
[ARC153E] Deque Minimization
|
0 / 1 |
7 |
|
20107 |
atcoder#ARC153F
[ARC153F] Tri-Colored Paths
|
1 / 1 |
7 |
|
20108 |
atcoder#ARC154A
[ARC154A] Swap Digit
|
1 / 1 |
2 |
|
20109 |
atcoder#ARC154B
[ARC154B] New Place
|
1 / 1 |
3 |
|
20110 |
atcoder#ARC154C
[ARC154C] Roller
|
1 / 1 |
4 |
|
20111 |
atcoder#ARC154D
[ARC154D] A + B > C ?
|
0 / 1 |
5 |
|
20112 |
atcoder#ARC154E
[ARC154E] Reverse and Inversion
|
1 / 1 |
7 |
|
20113 |
atcoder#ARC154F
[ARC154F] Dice Game
|
1 / 1 |
7 |
|
20114 |
atcoder#ARC155A
[ARC155A] ST and TS Palindrome
|
1 / 1 |
4 |
|
20115 |
atcoder#ARC155B
[ARC155B] Abs Abs Function
|
1 / 1 |
4 |
|
20116 |
atcoder#ARC155C
[ARC155C] Even Sum Triplet
|
1 / 1 |
5 |
|
20117 |
atcoder#ARC155D
[ARC155D] Avoid Coprime Game
|
1 / 3 |
7 |
|
20118 |
atcoder#ARC155E
[ARC155E] Split and Square
|
1 / 1 |
7 |
|
20119 |
atcoder#ARC155F
[ARC155F] Directable as Desired
|
1 / 1 |
10 |
|
20120 |
atcoder#ARC156A
[ARC156A] Non-Adjacent Flip
|
1 / 1 |
2 |
|
20121 |
atcoder#ARC156B
[ARC156B] Mex on Blackboard
|
1 / 2 |
4 |
|
20122 |
atcoder#ARC156C
[ARC156C] Tree and LCS
|
1 / 1 |
5 |
|
20123 |
atcoder#ARC156D
[ARC156D] Xor Sum 5
|
1 / 1 |
6 |