|
19924 |
atcoder#ARC123C
[ARC123C] 1, 2, 3 - Decomposition
|
1 / 1 |
4 |
|
19925 |
atcoder#ARC123D
[ARC123D] Inc, Dec - Decomposition
|
1 / 1 |
5 |
|
19926 |
atcoder#ARC123E
[ARC123E] Training
|
1 / 1 |
6 |
|
19927 |
atcoder#ARC123F
[ARC123F] Insert Addition
|
1 / 1 |
7 |
|
19928 |
atcoder#ARC124A
[ARC124A] LR Constraints
|
2 / 2 |
1 |
|
19929 |
atcoder#ARC124B
[ARC124B] XOR Matching 2
|
1 / 1 |
3 |
|
19930 |
atcoder#ARC124C
[ARC124C] LCM of GCDs
|
1 / 1 |
4 |
|
19931 |
atcoder#ARC124D
[ARC124D] Yet Another Sorting Problem
|
1 / 1 |
5 |
|
19932 |
atcoder#ARC124E
[ARC124E] Pass to Next
|
1 / 1 |
7 |
|
19933 |
atcoder#ARC124F
[ARC124F] Chance Meeting
|
1 / 1 |
7 |
|
19934 |
atcoder#ARC125A
[ARC125A] Dial Up
|
1 / 1 |
2 |
|
19935 |
atcoder#ARC125B
[ARC125B] Squares
|
2 / 2 |
3 |
|
19936 |
atcoder#ARC125C
[ARC125C] LIS to Original Sequence
|
1 / 1 |
4 |
|
19937 |
atcoder#ARC125D
[ARC125D] Unique Subsequence
|
1 / 1 |
5 |
|
19938 |
atcoder#ARC125E
[ARC125E] Snack
|
1 / 1 |
6 |
|
19939 |
atcoder#ARC125F
[ARC125F] Tree Degree Subset Sum
|
1 / 1 |
7 |
|
19940 |
atcoder#ARC126A
[ARC126A] Make 10
|
1 / 1 |
2 |
|
19941 |
atcoder#ARC126B
[ARC126B] Cross-free Matching
|
1 / 1 |
4 |
|
19942 |
atcoder#ARC126C
[ARC126C] Maximize GCD
|
1 / 1 |
5 |
|
19943 |
atcoder#ARC126D
[ARC126D] Pure Straight
|
1 / 1 |
5 |
|
19944 |
atcoder#ARC126E
[ARC126E] Infinite Operations
|
0 / 1 |
6 |
|
19945 |
atcoder#ARC126F
[ARC126F] Affine Sort
|
1 / 1 |
7 |
|
19946 |
atcoder#ARC127A
[ARC127A] Leading 1s
|
1 / 1 |
3 |
|
19947 |
atcoder#ARC127B
[ARC127B] Ternary Strings
|
0 / 1 |
4 |
|
19948 |
atcoder#ARC127C
[ARC127C] Binary Strings
|
1 / 1 |
5 |
|
19949 |
atcoder#ARC127D
[ARC127D] Sum of Min of Xor
|
1 / 1 |
6 |
|
19950 |
atcoder#ARC127E
[ARC127E] Priority Queue
|
1 / 1 |
6 |
|
19951 |
atcoder#ARC127F
[ARC127F] ±AB
|
0 / 1 |
7 |
|
19952 |
atcoder#ARC128A
[ARC128A] Gold and Silver
|
1 / 1 |
2 |
|
19953 |
atcoder#ARC128B
[ARC128B] Balls of Three Colors
|
1 / 1 |
3 |
|
19954 |
atcoder#ARC128C
[ARC128C] Max Dot
|
0 / 1 |
4 |
|
19955 |
atcoder#ARC128D
[ARC128D] Neq Neq
|
1 / 1 |
6 |
|
19956 |
atcoder#ARC128E
[ARC128E] K Different Values
|
1 / 1 |
7 |
|
19957 |
atcoder#ARC128F
[ARC128F] Game against Robot
|
1 / 1 |
7 |
|
19958 |
atcoder#ARC129A
[ARC129A] Smaller XOR
|
1 / 1 |
3 |
|
19959 |
atcoder#ARC129B
[ARC129B] Range Point Distance
|
1 / 1 |
3 |
|
19960 |
atcoder#ARC129C
[ARC129C] Multiple of 7
|
0 / 1 |
4 |
|
19961 |
atcoder#ARC129D
[ARC129D] -1+2-1
|
1 / 1 |
5 |
|
19962 |
atcoder#ARC129E
[ARC129E] Yet Another Minimization
|
1 / 1 |
7 |
|
19963 |
atcoder#ARC129F
[ARC129F] Let's Play Tag
|
1 / 1 |
7 |
|
19964 |
atcoder#ARC130A
[ARC130A] Remove One Character
|
1 / 1 |
1 |
|
19965 |
atcoder#ARC130B
[ARC130B] Colorful Lines
|
1 / 1 |
2 |
|
19966 |
atcoder#ARC130C
[ARC130C] Digit Sum Minimization
|
0 / 1 |
4 |
|
19967 |
atcoder#ARC130D
[ARC130D] Zigzag Tree
|
1 / 1 |
6 |
|
19968 |
atcoder#ARC130E
[ARC130E] Increasing Minimum
|
1 / 1 |
7 |
|
19969 |
atcoder#ARC130F
[ARC130F] Replace by Average
|
1 / 2 |
7 |
|
19970 |
atcoder#ARC131A
[ARC131A] Two Lucky Numbers
|
0 / 1 |
1 |
|
19971 |
atcoder#ARC131B
[ARC131B] Grid Repainting 4
|
0 / 1 |
1 |
|
19972 |
atcoder#ARC131C
[ARC131C] Zero XOR
|
1 / 1 |
3 |
|
19973 |
atcoder#ARC131D
[ARC131D] AtArcher
|
1 / 1 |
5 |