|
20047 |
atcoder#ARC143F
[ARC143F] Counting Subsets
|
1 / 1 |
10 |
|
20048 |
atcoder#ARC144A
[ARC144A] Digit Sum of 2x
|
1 / 1 |
1 |
|
20049 |
atcoder#ARC144B
[ARC144B] Gift Tax
|
1 / 1 |
3 |
|
20050 |
atcoder#ARC144C
[ARC144C] K Derangement
|
2 / 7 |
4 |
|
20051 |
atcoder#ARC144D
[ARC144D] AND OR Equation
|
2 / 5 |
6 |
|
20052 |
atcoder#ARC144E
[ARC144E] GCD of Path Weights
|
1 / 1 |
7 |
|
20053 |
atcoder#ARC144F
[ARC144F] Arithmetic Sequence Nim
|
1 / 1 |
7 |
|
20054 |
atcoder#ARC145A
[ARC145A] AB Palindrome
|
1 / 1 |
2 |
|
20055 |
atcoder#ARC145B
[ARC145B] AB Game
|
1 / 1 |
3 |
|
20056 |
atcoder#ARC145C
[ARC145C] Split and Maximize
|
1 / 1 |
4 |
|
20057 |
atcoder#ARC145D
[ARC145D] Non Arithmetic Progression Set
|
0 / 1 |
5 |
|
20058 |
atcoder#ARC145E
[ARC145E] Adjacent XOR
|
0 / 1 |
7 |
|
20059 |
atcoder#ARC145F
[ARC145F] Modulo Sum of Increasing Sequences
|
1 / 1 |
7 |
|
20060 |
atcoder#ARC146A
[ARC146A] Three Cards
|
1 / 1 |
1 |
|
20061 |
atcoder#ARC146B
[ARC146B] Plus and AND
|
0 / 1 |
4 |
|
20062 |
atcoder#ARC146C
[ARC146C] Even XOR
|
1 / 1 |
6 |
|
20063 |
atcoder#ARC146D
[ARC146D] >=<
|
1 / 1 |
6 |
|
20064 |
atcoder#ARC146E
[ARC146E] Simple Speed
|
2 / 2 |
7 |
|
20065 |
atcoder#ARC146F
[ARC146F] Simple Solitaire
|
1 / 1 |
10 |
|
20066 |
atcoder#ARC147A
[ARC147A] Max Mod Min
|
1 / 1 |
2 |
|
20067 |
atcoder#ARC147B
[ARC147B] Swap to Sort
|
0 / 1 |
3 |
|
20068 |
atcoder#ARC147C
[ARC147C] Min Diff Sum
|
1 / 1 |
4 |
|
20069 |
atcoder#ARC147D
[ARC147D] Sets Scores
|
1 / 1 |
5 |
|
20070 |
atcoder#ARC147E
[ARC147E] Examination
|
1 / 1 |
6 |
|
20071 |
atcoder#ARC147F
[ARC147F] Again ABC String
|
1 / 1 |
7 |
|
20072 |
atcoder#ARC148A
[ARC148A] mod M
|
1 / 1 |
2 |
|
20073 |
atcoder#ARC148B
[ARC148B] dp
|
1 / 1 |
3 |
|
20074 |
atcoder#ARC148C
[ARC148C] Lights Out on Tree
|
1 / 1 |
4 |
|
20075 |
atcoder#ARC148D
[ARC148D] mod M Game
|
1 / 1 |
5 |
|
20076 |
atcoder#ARC148E
[ARC148E] ≥ K
|
1 / 1 |
6 |
|
20077 |
atcoder#ARC148F
[ARC148F] 998244353 → 1000000007
|
0 / 1 |
7 |
|
20078 |
atcoder#ARC149A
[ARC149A] Repdigit Number
|
1 / 1 |
3 |
|
20079 |
atcoder#ARC149B
[ARC149B] Two LIS Sum
|
1 / 1 |
4 |
|
20080 |
atcoder#ARC149C
[ARC149C] Avoid Prime Sum
|
0 / 1 |
4 |
|
20081 |
atcoder#ARC149D
[ARC149D] Simultaneous Sugoroku
|
1 / 2 |
7 |
|
20082 |
atcoder#ARC149E
[ARC149E] Sliding Window Sort
|
1 / 1 |
7 |
|
20083 |
atcoder#ARC149F
[ARC149F] Rational Number System
|
1 / 1 |
7 |
|
20084 |
atcoder#ARC150A
[ARC150A] Continuous 1
|
1 / 1 |
3 |
|
20085 |
atcoder#ARC150B
[ARC150B] Make Divisible
|
1 / 1 |
4 |
|
20086 |
atcoder#ARC150C
[ARC150C] Path and Subsequence
|
1 / 1 |
4 |
|
20087 |
atcoder#ARC150D
[ARC150D] Removing Gacha
|
1 / 1 |
6 |
|
20088 |
atcoder#ARC150E
[ARC150E] Weathercock
|
1 / 1 |
7 |
|
20089 |
atcoder#ARC150F
[ARC150F] Constant Sum Subsequence
|
1 / 1 |
7 |
|
20090 |
atcoder#ARC151A
[ARC151A] Equal Hamming Distances
|
1 / 1 |
2 |
|
20091 |
atcoder#ARC151B
[ARC151B] A < AP
|
1 / 1 |
4 |
|
20092 |
atcoder#ARC151C
[ARC151C] 01 Game
|
1 / 1 |
5 |
|
20093 |
atcoder#ARC151D
[ARC151D] Binary Representations and Queries
|
1 / 1 |
5 |
|
20094 |
atcoder#ARC151E
[ARC151E] Keep Being Substring
|
1 / 1 |
6 |
|
20095 |
atcoder#ARC151F
[ARC151F] RGB Card Game
|
1 / 1 |
7 |
|
20096 |
atcoder#ARC152A
[ARC152A] Seat Occupation
|
1 / 1 |
1 |