|
19424 |
atcoder#AGC030D
[AGC030D] Inversion Sum
|
2 / 5 |
6 |
|
19425 |
atcoder#AGC030E
[AGC030E] Less than 3
|
2 / 2 |
7 |
|
19426 |
atcoder#AGC030F
[AGC030F] Permutation and Minimum
|
2 / 2 |
7 |
|
19427 |
atcoder#AGC031A
[AGC031A] Colorful Subsequence
|
1 / 1 |
3 |
|
19428 |
atcoder#AGC031B
[AGC031B] Reversi
|
1 / 1 |
4 |
|
19429 |
atcoder#AGC031C
[AGC031C] Differ by 1 Bit
|
0 / 1 |
4 |
|
19430 |
atcoder#AGC031D
[AGC031D] A Sequence of Permutations
|
1 / 1 |
6 |
|
19431 |
atcoder#AGC031E
[AGC031E] Snuke the Phantom Thief
|
0 / 1 |
7 |
|
19432 |
atcoder#AGC031F
[AGC031F] Walk on Graph
|
1 / 1 |
7 |
|
19433 |
atcoder#AGC032A
[AGC032A] Limited Insertion
|
1 / 1 |
3 |
|
19434 |
atcoder#AGC032B
[AGC032B] Balanced Neighbors
|
1 / 1 |
3 |
|
19435 |
atcoder#AGC032C
[AGC032C] Three Circuits
|
1 / 1 |
6 |
|
19436 |
atcoder#AGC032D
[AGC032D] Rotation Sort
|
1 / 1 |
6 |
|
19437 |
atcoder#AGC032E
[AGC032E] Modulo Pairing
|
2 / 9 |
7 |
|
19438 |
atcoder#AGC032F
[AGC032F] One Third
|
1 / 1 |
7 |
|
19439 |
atcoder#AGC033A
[AGC033A] Darker and Darker
|
1 / 1 |
3 |
|
19440 |
atcoder#AGC033B
[AGC033B] LRUD Game
|
1 / 1 |
3 |
|
19441 |
atcoder#AGC033C
[AGC033C] Removing Coins
|
1 / 1 |
5 |
|
19442 |
atcoder#AGC033D
[AGC033D] Complexity
|
0 / 1 |
6 |
|
19443 |
atcoder#AGC033E
[AGC033E] Go around a Circle
|
1 / 2 |
7 |
|
19444 |
atcoder#AGC033F
[AGC033F] Adding Edges
|
1 / 3 |
6 |
|
19445 |
atcoder#AGC034A
[AGC034A] Kenken Race
|
1 / 1 |
2 |
|
19446 |
atcoder#AGC034B
[AGC034B] ABC
|
1 / 1 |
2 |
|
19447 |
atcoder#AGC034C
[AGC034C] Tests
|
1 / 1 |
6 |
|
19448 |
atcoder#AGC034D
[AGC034D] Manhattan Max Matching
|
1 / 1 |
6 |
|
19449 |
atcoder#AGC034E
[AGC034E] Complete Compress
|
1 / 1 |
6 |
|
19450 |
atcoder#AGC034F
[AGC034F] RNG and XOR
|
1 / 1 |
7 |
|
19451 |
atcoder#AGC035A
[AGC035A] XOR Circle
|
1 / 1 |
3 |
|
19452 |
atcoder#AGC035B
[AGC035B] Even Degrees
|
0 / 1 |
4 |
|
19453 |
atcoder#AGC035C
[AGC035C] Skolem XOR Tree
|
0 / 1 |
6 |
|
19454 |
atcoder#AGC035D
[AGC035D] Add and Remove
|
0 / 3 |
6 |
|
19455 |
atcoder#AGC035E
[AGC035E] Develop
|
1 / 1 |
7 |
|
19456 |
atcoder#AGC035F
[AGC035F] Two Histograms
|
1 / 1 |
7 |
|
19457 |
atcoder#AGC036A
[AGC036A] Triangle
|
0 / 1 |
3 |
|
19458 |
atcoder#AGC036B
[AGC036B] Do Not Duplicate
|
1 / 1 |
5 |
|
19459 |
atcoder#AGC036C
[AGC036C] GP 2
|
1 / 1 |
5 |
|
19460 |
atcoder#AGC036D
[AGC036D] Negative Cycle
|
1 / 1 |
7 |
|
19461 |
atcoder#AGC036E
[AGC036E] ABC String
|
0 / 1 |
7 |
|
19462 |
atcoder#AGC036F
[AGC036F] Square Constraints
|
1 / 1 |
7 |
|
19463 |
atcoder#AGC037A
[AGC037A] Dividing a String
|
1 / 1 |
2 |
|
19464 |
atcoder#AGC037B
[AGC037B] RGB Balls
|
1 / 1 |
5 |
|
19465 |
atcoder#AGC037C
[AGC037C] Numbers on a Circle
|
1 / 1 |
5 |
|
19466 |
atcoder#AGC037D
[AGC037D] Sorting a Grid
|
0 / 1 |
6 |
|
19467 |
atcoder#AGC037E
[AGC037E] Reversing and Concatenating
|
1 / 1 |
6 |
|
19468 |
atcoder#AGC037F
[AGC037F] Counting of Subarrays
|
1 / 1 |
7 |
|
19469 |
atcoder#AGC038A
[AGC038A] 01 Matrix
|
0 / 1 |
2 |
|
19470 |
atcoder#AGC038B
[AGC038B] Sorting a Segment
|
1 / 1 |
4 |
|
19471 |
atcoder#AGC038C
[AGC038C] LCMs
|
1 / 1 |
6 |
|
19472 |
atcoder#AGC038D
[AGC038D] Unique Path
|
1 / 1 |
6 |
|
19473 |
atcoder#AGC038E
[AGC038E] Gachapon
|
1 / 1 |
7 |