|
31791 |
codeforces#P1479B1
Painting the Array I
|
0 / 0 |
6 |
|
31792 |
codeforces#P1479B2
Painting the Array II
|
0 / 0 |
7 |
|
31793 |
codeforces#P1479C
Continuous City
|
0 / 0 |
9 |
|
31800 |
codeforces#P1481C
Fence Painting
|
0 / 0 |
5 |
|
31801 |
codeforces#P1481D
AB Graph
|
1 / 1 |
7 |
|
31806 |
codeforces#P1482C
Basic Diplomacy
|
0 / 0 |
5 |
|
31815 |
codeforces#P1485D
Multiples and Power Differences
|
0 / 0 |
8 |
|
31823 |
codeforces#P1486E
Paired Payment
|
1 / 1 |
8 |
|
31827 |
codeforces#P1487C
Minimum Ties
|
0 / 0 |
5 |
|
31843 |
codeforces#P1490B
Balanced Remainders
|
1 / 1 |
3 |
|
31852 |
codeforces#P1491D
Zookeeper and The Infinite Zoo
|
0 / 0 |
6 |
|
31854 |
codeforces#P1491F
Magnets
|
0 / 0 |
10 |
|
31855 |
codeforces#P1491G
Switch and Flip
|
0 / 0 |
10 |
|
31861 |
codeforces#P1492D
Genius's Gambit
|
1 / 2 |
6 |
|
31862 |
codeforces#P1492E
Almost Fault-Tolerant Database
|
0 / 0 |
9 |
|
31863 |
codeforces#P1493A
Anti-knapsack
|
1 / 1 |
3 |
|
31865 |
codeforces#P1493C
K-beautiful Strings
|
0 / 0 |
7 |
|
31867 |
codeforces#P1493E
Enormous XOR
|
0 / 0 |
10 |
|
31872 |
codeforces#P1494D
Dogeforces
|
0 / 0 |
8 |
|
31873 |
codeforces#P1494E
A-Z Graph
|
0 / 0 |
9 |
|
31874 |
codeforces#P1494F
Delete The Edges
|
0 / 0 |
10 |
|
31877 |
codeforces#P1495C
Garden of the Sun
|
0 / 0 |
8 |
|
31880 |
codeforces#P1495F
Squares
|
0 / 0 |
10 |
|
31881 |
codeforces#P1496A
Split it!
|
1 / 1 |
3 |
|
31884 |
codeforces#P1497B
M-arrays
|
0 / 0 |
4 |
|
31885 |
codeforces#P1497C1
k-LCM (easy version)
|
0 / 0 |
4 |
|
31886 |
codeforces#P1497C2
k-LCM (hard version)
|
0 / 0 |
5 |
|
31896 |
codeforces#P1499A
Domino on Windowsill
|
1 / 1 |
3 |
|
31905 |
codeforces#P1500C
Matrix Sorting
|
0 / 0 |
10 |
|
31911 |
codeforces#P1503A
Balance the Bits
|
0 / 0 |
5 |
|
31912 |
codeforces#P1503B
3-Coloring
|
0 / 0 |
5 |
|
31914 |
codeforces#P1503D
Flip the Cards
|
0 / 0 |
10 |
|
31916 |
codeforces#P1503F
Balance the Cards
|
0 / 0 |
10 |
|
31917 |
codeforces#P1504A
Déjà Vu
|
0 / 0 |
3 |
|
31918 |
codeforces#P1504B
Flip the Bits
|
0 / 0 |
4 |
|
31931 |
codeforces#P1506D
Epic Transformation
|
0 / 0 |
4 |
|
31932 |
codeforces#P1506E
Restoring the Permutation
|
0 / 0 |
5 |
|
31933 |
codeforces#P1506F
Triangular Paths
|
0 / 0 |
7 |
|
31935 |
codeforces#P1508A
Binary Literature
|
0 / 0 |
6 |
|
31936 |
codeforces#P1508B
Almost Sorted
|
0 / 0 |
6 |
|
31938 |
codeforces#P1508D
Swap Pass
|
0 / 0 |
10 |
|
31939 |
codeforces#P1508E
Tree Calendar
|
0 / 0 |
10 |
|
31941 |
codeforces#P1509A
Average Height
|
1 / 1 |
3 |
|
31953 |
codeforces#P1510J
Japanese Game
|
0 / 0 |
10 |
|
31956 |
codeforces#P1511B
GCD Length
|
0 / 0 |
3 |
|
31958 |
codeforces#P1511D
Min Cost String
|
0 / 0 |
5 |
|
31964 |
codeforces#P1512C
A-B Palindrome
|
1 / 1 |
4 |
|
31965 |
codeforces#P1512D
Corrupted Array
|
1 / 1 |
4 |
|
31970 |
codeforces#P1513A
Array and Peaks
|
0 / 0 |
3 |
|
31971 |
codeforces#P1513B
AND Sequences
|
0 / 0 |
4 |