• 个人简介

    #论风流人士,还看今朝#

    想不到吧…… 我是元始天尊! and——

    元始天尊雅好写游戏!!!

    游戏大师上线…… 话不多说 ——上代码!

    1.狼人杀

    #include<bits/stdc++.h>
    #include<windows.h>
    #include<conio.h>
    using namespace std;
    const int daytime=0,night=1;
    int day=0, during_time=daytime, player_number, my_number;
    HWND hwnd=GetForegroundWindow();
    const int blue=0,yellow=1,red=2,green=3,purple=4,white=5;
    void color(int c){
    	switch(c){
    		case red:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);break;
    		case green:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);break;
    		case yellow:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);break;
    		case blue:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);break;
    		case white:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);break;
    		case purple:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);break;
    	}
    }
    int idx_police=-1;
    void gotoxy(int x,int y){
    	COORD position;
    	position.X=x;
    	position.Y=y;
    	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), position);
    }
    void init_Show_Window(){
    	system("mode con lines=60 cols=188"); 
    	ShowWindow(hwnd,SW_MAXIMIZE);
    	DeleteMenu(GetSystemMenu(GetConsoleWindow(), FALSE), SC_CLOSE, MF_BYCOMMAND);
    	DrawMenuBar(GetConsoleWindow());
    }
     
    /*玩家类*/
    const int nvwu=0,cunmin=1,yuyanjia=2,langren=3,lieren=4,shouwei=5,good=6,die=1,life=2;
    class player{
    public:
    	int type;
    	int die_or_life;
    	int how(){
    		return die_or_life;
    	}
    	int is_light; 
    	int killer;
    };
    player players[1000];
     
    /*转换白天模式*/ 
    void change_daytime(){
    	during_time=daytime;
    	day++;
    }
     
    /*转换黑夜模式*/
    void change_night(){
    	during_time=night;
    }
    int nnvwu=0,ncunmin=0,nyuyanjia=0,nlangren=0,nlieren=0,nshouwei=0;
    int idxnvwu,idxshouwei,idxyuyanjia,idxlieren,idxlangren[4]={-1,-1,-1,-1};
     
    /*b是否在Arr中*/
    bool is_include(int arr[],int b,int l){
    	for(int i=0;i<l;i++){
    		if(arr[i]==b)
    			return true;
    	}
    	return false;
    }
     
    /*初始化人数*/
    void init_players(){
    	my_number=rand()%player_number;
    	if(player_number==12) nlangren=4;
    	else if(player_number>=10) nlangren=3;
    	else nlangren=2;
    	for(int i=0;i<player_number;i++)
    	{
    		players[i].die_or_life=life;
    		players[i].is_light=0;
    		players[i].type=-1;
    		players[i].killer=2147483647;
    	}
    	for(int i=0;i<nlangren;i++)
    	{
    		int p=rand()%player_number;
    		if(!is_include(idxlangren,p,4))
    			idxlangren[i]=p,players[p].type=langren;
    		else
    			i--;
    		Sleep(rand()%80+100);
    	}
    	if(player_number==12)
    	{
    		do{
    			idxshouwei=rand()%player_number;
    		}while(players[idxshouwei].type!=-1);   
    		players[idxshouwei].type=shouwei;   
    	}
    	do{
    		idxnvwu=rand()%player_number;
    	}while(players[idxnvwu].type!=-1);
    	players[idxnvwu].type=nvwu;
    	if(player_number>=10)
    	{
    		do{
    			idxlieren=rand()%player_number;
    		}while(players[idxlieren].type!=-1);
    		players[idxlieren].type=lieren;   
    	}
    	do{
    		idxyuyanjia=rand()%player_number;
    	}while(players[idxyuyanjia].type!=-1);
    	players[idxyuyanjia].type=yuyanjia;
    	for(int i=0;i<player_number;i++)
    		if(players[i].type==-1)
    			players[i].type=cunmin,
    			ncunmin++;
    	if(players[my_number].type==langren)
    	{
    		for(int i=0;i<nlangren;i++)
    		{
    			players[idxlangren[i]].is_light=1;
    		}
    	}
    	players[my_number].is_light=1;
    }
     
    /*在屏幕上打印东西*/
    void print(){
    	gotoxy(0,0);
    	cout<<"作者:元始天尊()";
    	gotoxy(90,0);
    	if(during_time==night)
    		color(red);
    	else
    		color(blue);
    	printf("第%d天 | ",day);
    	if(during_time==night) cout<<"黑夜";
    	else cout<<"白天";
    	
    	gotoxy(0,3);
    	color(blue);
    	cout<<" 我的号位:"<<my_number+1;
    	for(int i=0;i<player_number;i++){
    		gotoxy(i*8+1,4);
    		if(i==idx_police) color(yellow);
    		else color(blue);
    		cout<<i+1<<"号位"; 
    		gotoxy(i*8+1,5);
    		if(players[i].how()==die){
    			color(red);
    			cout<<"死 亡";
    		}else{
    			color(green);
    			cout<<"存 活";
    		}
    		gotoxy(i*8+1,6);
    		color(blue);
    		if(players[i].is_light){
    			if(players[i].is_light==1){
    				switch(players[i].type){
    					case nvwu: cout<<"女 巫";break;
    					case yuyanjia: cout<<"\b预言家";break;
    					case cunmin: cout<<"村 民";break;
    					case langren:cout<<"狼 人"; break;
    					case lieren:cout<<"猎 人"; break; 
    					case shouwei:cout<<"守 卫"; break;
    				}   
    			}else{
    				cout<<"好人";
    			}
    			
    		}else{
    			cout<<"未知";
    		}
    	}
    	
    } 
     
    /*判断是否结束,没结束返回0  好人胜利返回1  狼人胜利返回2   平局返回3*/
    int is_end(){
    	int die_bad=0;
    	int die_people=0;
    	int die_god=0;
    	for(int i=0;i<player_number;i++){
    		if((players[i].type == nvwu || players[i].type == yuyanjia || players[i].type == shouwei)&&players[i].die_or_life==die)
    			die_god++;
    		else if(players[i].type == langren && players[i].die_or_life==die)
    			die_bad++;
    		else if(players[i].type == cunmin && players[i].die_or_life==die)
    			die_people++;
    	}
    	if((die_bad==die_people || die_bad==die_god)&&(die_bad>=nlangren))
    		return 3;
    	if(die_bad>=nlangren)
    		return 1;
    	if(die_people>=ncunmin||die_god>=(player_number>=10 ? 3:2))
    		return 2;
    	return 0;
    }
     
    /*游戏开始前的骚操作*/
    void before_game(){
    	srand(time(NULL));
    	init_Show_Window();
    	color(green);
    	cout<<"欢迎来到狼人杀游戏\t\t\t为了更好的游戏体验,请右键点击上方↑↑,点击\"属性\",点击\"字体\"栏目,将字体修改为宋体或新宋体,将字号改为20\n作者:洛谷393864\n请勿私自转载,违者依法追究法律责任  注:10 11 12人局开设猎人  12人局开设守卫警长\n______________________\n";
    	cout<<"请输入玩家人数(8-12人):";
    	cin>>player_number;
    	while(player_number<8||player_number>12)
    	{ cout<<"请重新输入!\n"; cin>>player_number; }
    	system("cls");
    	cout<<"初始化身份中,请稍等.";
    	for(int i=0;i<6;i++){
    		for(int j=0;j<12;j++){
    			cout<<".";
    			Sleep(50);
    		}   
    		cout<<"\b\b\b\b\b\b\b\b\b\b\b\b            \b\b\b\b\b\b\b\b\b\b\b\b";
    	}
    	system("cls");
    	
    	init_players();
    	cout<<"我的号位:"<<my_number+1<<endl
    	<<"我的身份:";
    	switch(players[my_number].type){
    		case nvwu: cout<<"女巫\n";break;
    		case yuyanjia: cout<<"预言家\n";break;
    		case cunmin: cout<<"村民\n";break;
    		case langren:cout<<"狼人\n";break;  
    		case lieren:cout<<"猎人\n"; break;  
    		case shouwei:cout<<"守卫\n";break;
    	}
    	change_daytime();
    	system("pause");
    	system("cls");
    	cout<<"游戏加载中.";int ppppp=rand()%3+2;
    	for(int i=0;i<ppppp;i++){
    		for(int j=0;j<6;j++){
    			cout<<".";
    			Sleep(rand()%100+150);
    		}   
    		cout<<"\b\b\b\b\b\b      \b\b\b\b\b\b";
    	}   
    	print();
    } 
     
    /*每一天开始前的操作*/
    void something_before_everyday(){
    	change_night();
    	system("cls");
    	print();
    	gotoxy(0,7);
    	cout<<"________________________";
    	gotoxy(0,8);
    	color(white);
    	cout<<"天黑~请闭眼~~~\n";
    }
     
    /*守卫操作*/
    int shouweishou=0;
    int ShouWei(){
    	color(blue);
    	cout<<"守卫~请睁眼~~\n";
    	Sleep(1500);
    	cout<<"你要守护的是?\n";
    	if(players[my_number].type==shouwei&&players[my_number].die_or_life == life){
    		cin>>shouweishou;
    		while(!(shouweishou>=1&&shouweishou<=player_number&&players[shouweishou-1].die_or_life == life)){
    			cout<<"请重新输入!\n";
    			cin>>shouweishou;
    		}
    		cout<<"你今晚要守护的是"<<shouweishou<<"号\n";
    		Sleep(1500); 
    		shouweishou--;
    	}else{
    		if(players[idxshouwei].die_or_life == life){
    			shouweishou=rand()%10;
    			while(!(shouweishou>=1&&shouweishou<=player_number&&players[shouweishou-1].die_or_life == life)){
    				shouweishou=rand()%10;
    			}
    		}
    	}   
    	Sleep(2000);
    	cout<<"守卫请闭眼"<<endl<<endl;
    	return shouweishou;
    } 
     
    /*狼人操作*/
    int LangRen(){
    	int langrensha=-1;
    	color(red);
    	cout<<"狼人~请睁眼~~~\n";
    	Sleep(1500);
    	cout<<"你们今晚要杀~谁~~??\n";
    	if(players[my_number].type==langren&&players[my_number].die_or_life == life){
    		cin>>langrensha;
    		while(!(langrensha>=1&&langrensha<=player_number&&players[langrensha-1].die_or_life==life)){
    			cout<<"请重新输入!\n";
    			cin>>langrensha;
    		}
    		cout<<"你们今晚要杀的是"<<langrensha--<<"号\n";
    		Sleep(3500);
    	}else{
    		while(langrensha==-1 || players[langrensha].die_or_life == die || players[langrensha].type==langren){
    			langrensha=rand()%player_number;
    		}
    		Sleep(3000);
    	}
    	cout<<"狼人请~闭眼~~\n\n";
    	return langrensha;
    }
     
    /*女巫操作*/
    int nvwujiu=0,nvwudu=0,is_nvwujiu=0,is_nvwudu=0;
    int NvWu(int langrensha){
    	color(purple);
    	cout<<"女巫~~请睁眼~~\n";
    	Sleep(2000);
    	if(players[my_number].type==nvwu&&players[my_number].die_or_life == life){
    		if(is_nvwujiu) 
    			cout<<"你已经用过解药\n",Sleep(1500);
    		else
    		{
    			cout<<"今晚"<<langrensha+1<<"号死了,你想用解药吗?(1想 / 2不想)\n";
    			int is_nvwujie=0;
    			cin>>is_nvwujie;
    			while(is_nvwujie!=1&&is_nvwujie!=2){
    				cout<<"请重新输入\n";
    				cin>>is_nvwujie;
    			} 
    			if(is_nvwujie==1) {
    				Sleep(1000);
    				cout<<"已经解救"<<langrensha+1<<"号\n";
    				nvwujiu=langrensha;
    			}
    			is_nvwujiu=1;
    		}
    		Sleep(1500);
    		if(::is_nvwudu) cout<<"你已经用过解药\n",Sleep(1500);
    		else
    		{
    			cout<<"你想用毒药吗?(1想 / 2不想)\n";
    			Sleep(1500);
    			int is_nvwudu=0;
    			cin>>is_nvwudu;
    			while(is_nvwudu!=1&&is_nvwudu!=2){
    				cout<<"请重新输入\n";
    				cin>>is_nvwudu;
    			}   
    			if(is_nvwudu==1){
    				Sleep(1500);
    				cout<<"你想毒谁?\n"; 
    				cin>>nvwudu;
    				while(!(nvwudu>=1&&nvwudu<=player_number&&players[nvwudu].die_or_life==life)){
    					cout<<"请重新输入\n";
    					cin>>nvwudu; 
    				}
    				nvwudu--;
    				Sleep(1500);
    				cout<<"已经毒死了"<<nvwudu+1<<"号\n";
    			}
    			::is_nvwudu=1;
    		}   
    	}else{
    		if(players[idxnvwu].die_or_life == life){
    			if(!is_nvwujiu)
    			{
    				int is_jiu=rand()%8;
    				if(is_jiu==0){
    					nvwujiu=langrensha;
    					is_nvwujiu=1;
    				}   
    			}
    			if(!is_nvwudu)
    			{
    				int is_du=rand()%4;
    				if(is_du==0){
    					int num=rand()%player_number;
    					nvwudu=num;
    					is_nvwudu=1;
    				}
    			}
    		}
    		
    	} 
    	cout<<"女巫~请闭眼~~\n\n";
    	return nvwujiu*10000+nvwudu;//传回两个变量,“加密”操作 
    }
     
    int yuyanjiabixutoupiao=-1;
    /*预言家操作*/
    void YuYanJia(){
    	color(green);
    	cout<<"预言家~请睁眼~~\n";
    	Sleep(2000);
    	if(players[my_number].type==yuyanjia&&players[my_number].die_or_life == life){
    		cout<<"请问你想查验谁的身份\n";
    		int p;
    		cin>>p;
    		while(!(p>=1&&p<=player_number)){
    			cout<<"请重新输入!\n";
    			cin>>p;
    		}
    		Sleep(2000);
    		cout<<p<<"号的身份是——";
    		Sleep(1000);
    		if(players[p-1].type == langren){
    			cout<<"狼人\n";
    			players[p-1].is_light = 1;
    		}else{
    			cout<<"好人\n";
    			players[p-1].is_light = 2;
    		}
    	}else{
    		int p=-1;
    		while(p==-1||players[p].die_or_life==die||p==idxlieren)
    			p=rand()%player_number;
    		if(players[p].type==langren)//锁定目标! 
    		{
    			yuyanjiabixutoupiao=p;
    		}
    	}
    	cout<<"预言家~~请闭眼~~\n";
    }
     
    /*黑夜操作*/
    int LANGRENSHA=-1,NVWUDU=-1,NVWUJIU=-1,SHOUWEISHOU=-1; 
    void Night(){   
    	LANGRENSHA=-1,NVWUDU=-1,NVWUJIU=-1,SHOUWEISHOU=-1; 
    	
    	//如果有12人局,添加守卫 
    	if(player_number==12){
    		SHOUWEISHOU=ShouWei();
    		Sleep(2000);
    	} 
    	/*狼人部分*/
    	LANGRENSHA=LangRen();
    	Sleep(3500);
    	/*女巫部分*/ 
    	int nvwu=NvWu(LANGRENSHA);
    	NVWUDU=nvwu%10+nvwu/10%10;
    	NVWUJIU=nvwu/10000%10+nvwu/100000%10;
    	Sleep(3000);
    	/*预言家部分*/
    	YuYanJia();
    	Sleep(2000);
    }
     
    /*猎人操作*/
    void Lieren(){
    	int lierendai=-1;
    	cout<<idxlieren+1<<"号是猎人\n";
    	
    	players[idxlieren].is_light = 1;
    	Sleep(1000);
    	if(idxlieren==my_number){
    		cout<<"你想带走几号?\n";
    		cin>>lierendai;
    		while(lierendai<1||lierendai>player_number||players[lierendai].die_or_life==die){
    			cout<<"请重新输入!\n";
    			cin>>lierendai;
    		}
    		lierendai--;
    	}else{
    		lierendai=rand()%player_number;
    		while(players[lierendai].die_or_life == die){
    			lierendai=rand()%player_number;
    		}
    	}
    	Sleep(2000);
    	cout<<"猎人选择带走"<<lierendai+1<<"号\n";
    	Sleep(2000);
    	players[lierendai].die_or_life = die;
    }
     
    void police_die();
    /*判断谁死了*/
    void panduansiwang(){
    	system("cls");
    	print(); 
    	gotoxy(0,7);
    	cout<<"________________________\n";
    	Sleep(3000);
    	color(white);
    	cout<<"天亮了\n";
    	Sleep(2000);
    	gotoxy(0,9);
    	cout<<"昨晚";
    	bool is_die[15]={false},is_die_lieren=false,flag=false;
    	for(int i=0;i<player_number;i++)
    	{
    		if(players[i].die_or_life==life)
    		{
    			if(i==LANGRENSHA||i==NVWUDU) {
    				if(players[i].type==lieren) is_die_lieren=true;
    				players[i].killer= (i==LANGRENSHA ? langren:nvwu);
    				players[i].die_or_life=die;
    				is_die[i]=true;
    			}
    			if(i==SHOUWEISHOU||i==NVWUJIU) {
    				if(players[i].type==lieren) is_die_lieren=false;
    				players[i].killer=-1;
    				players[i].die_or_life=life;
    				is_die[i]=false;
    			}   
    		}
    	}
    	bool is_police_die=false;
    	for(int i=0;i<player_number;i++)
    	{
    		if(is_die[i])
    		{
    			if(flag) cout<<"和"<<i+1<<"号";
    			else cout<<i+1<<"号",flag=true;
    			if(i==idx_police) 
    				is_police_die=true;
    		}
    	}
    	if(flag) cout<<"死了\n";
    	else cout<<"是平安夜\n";
    	
    	if(is_die_lieren) Lieren();
    	if(is_police_die) police_die();
    }
     
    /*选警长*/
    void choose_police(){
    	system("cls");
    	print();
    	color(blue);
    	gotoxy(0,7);
    	cout<<"________________________\n";
    	color(yellow);
    	cout<<"下面开始选举警长,各位不能选举自己~\n";
    	int tong[100]={0},cannot[100],must[100]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15};
    	memset(cannot,-1,sizeof(cannot));
    	CHOOSE:
    	color(yellow);
    	Sleep(1500);
    	for(int i=0;i<player_number;i++)
    	{
    		if(players[i].die_or_life==life&&!is_include(cannot,i,player_number))
    		{
    			if(i==my_number)
    			{
    				cout<<"你要选举几号?\n";
    				int n;
    				cin>>n;
    				while(n<1||n>player_number||n==i+1||players[n-1].die_or_life==die||!is_include(must,n-1,player_number))
    				{
    					cout<<"请重新输入!\n";
    					cin>>n;
    				}
    				cout<<i+1<<"号选举"<<n--<<"号\n";
    				tong[n]++;
    			}
    			else
    			{
    				int n=rand()%player_number;
    				while(n==i||players[n].die_or_life==die||!is_include(must,n,player_number))
    					n=rand()%player_number;
    				cout<<i+1<<"号选举"<<n+1<<"号\n";
    				tong[n]++;
    			}
    			Sleep(1500);
    		}
    	}
    	int idx_max=-1,maxn=-1,len=0;
    	for(int i=0;i<player_number;i++)
    		if(maxn<tong[i])
    		{
    			maxn=tong[i];
    			idx_max=i;
    		}
    	int maxn_arr[15]={0};
    	for(int i=0;i<player_number;i++)
    	{
    		if(tong[i]==maxn)
    		{
    			maxn_arr[len++]=i;
    		}
    	}
    	color(blue);
    	if(len>1)
    	{
    		for(int i=0;i<len;i++)
    		{
    			if(i==len-1)
    			{
    				cout<<maxn_arr[i]+1<<"号平票\n"; 
    			}
    			else
    			{
    				cout<<maxn_arr[i]+1<<"号,";
    			}
    		}
    		for(int i=0;i<len;i++)
    			cannot[i]=maxn_arr[i];
    		for(int i=0;i<player_number;i++)
    		{
    			if(is_include(cannot,i,len))
    				must[i]=i;
    			else
    				must[i]=-1;
    		}
    		color(white);
    		goto CHOOSE;
    	}
    	cout<<"恭喜"<<idx_max+1<<"号当选警长\n";
    	Sleep(3000);
    	idx_police=idx_max;
    	return;
    }
     
    /*投票*/
    int toupiao(){
    	int tong[100]={0},cannot[100]={},must[100]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}; 
    	memset(cannot,-1,sizeof(cannot));
    	gotoxy(0,7);
    	color(blue);
    	cout<<"________________________\n";
    	color(white);
    	cout<<"下面进入投票环节\n";
    	memset(tong,0,sizeof(tong));
    	Sleep(2000);
    	TOUPIAO:
    	for(int i=0;i<player_number;i++){
    		if(players[i].die_or_life == life&&!is_include(cannot,i,player_number)){
    			if(i==my_number){
    				color(white);
    				cout<<"你要投几号?\n";
    				int n;
    				cin>>n;
    				while(!(n>=1&&n<=player_number&&is_include(must,n-1,player_number))){
    					cout<<"请重新输入!\n";
    					cin>>n;
    				}
    				Sleep(2000);
    				cout<<setw(2)<<my_number+1<<"号投了"<<setw(2)<<n<<"号";
    				if(my_number==n-1) color(red),cout<<"快来看!这有个疯子投自己!"; 
    				if(i==idx_police) color(yellow),cout<<"(警长)\n"; else cout<<"\n";
    				if(i==idx_police) tong[n-1]++;
    				tong[n-1]++;
    			}else{
    				color(white);
    				int t=-1;
    				while(t==-1 || players[t].die_or_life == die || t==i || !is_include(must,t,player_number)){
    					if(i==idxyuyanjia&&yuyanjiabixutoupiao!=-1)
    					{
    						t=yuyanjiabixutoupiao;
    						yuyanjiabixutoupiao=-1;
    						continue;
    					}
    					t=rand()%player_number;
    					if(is_include(idxlangren,i,nlangren))
    					{
    						if(players[t].type == langren)
    							t=-1;
    					}
    				}
    				cout<<setw(2)<<i+1<<"号"<<"投了"<<setw(2)<<t+1<<"号";
    				if(i==idx_police) cout<<"(警长2票)\n"; else cout<<"\n";
    				if(i==idx_police) tong[t]++;
    				tong[t]++;  
    			}
    			
    			Sleep(rand()%1000+1000);
    		}
    	}
    	int idx_max=-1,maxn=-1,len=0;
    	for(int i=0;i<player_number;i++)
    		if(maxn<tong[i])
    		{
    			maxn=tong[i];
    			idx_max=i;
    		}
    	int maxn_arr[15]={0};
    	for(int i=0;i<player_number;i++)
    	{
    		if(tong[i]==maxn)
    		{
    			maxn_arr[len++]=i;
    		}
    	}
    	color(blue);
    	if(len>1)
    	{
    		for(int i=0;i<len;i++)
    		{
    			if(i==len-1)
    			{
    				cout<<maxn_arr[i]+1<<"号平票\n"; 
    			}
    			else
    			{
    				cout<<maxn_arr[i]+1<<"号,";
    			}
    		}
    		for(int i=0;i<len;i++)
    			cannot[i]=maxn_arr[i];
    		for(int i=0;i<player_number;i++)
    		{
    			if(is_include(cannot,i,len))
    				must[i]=i;
    			else
    				must[i]=-1;
    		}
    		color(white);
    		goto TOUPIAO;
    		
    	}
    	
    	cout<<idx_max+1<<"号"<<"出局\n";
    	Sleep(4000);
    	players[idx_max].die_or_life = die;
    	players[idx_max].killer = good;
    	return idx_max;
    }
     
    /*警长死亡*/
    void police_die(){
    	color(yellow);
    	int type;
    	if(idx_police==my_number)
    	{
    		Sleep(1550);
    		cout<<"你是想撕毁警徽还是移交警徽?(撕毁输入1,移交输入2)";
    		
    		cin>>type;
    		while(!(type==1||type==2))
    		{
    			cout<<"请重新输入!\n";
    			cin>>type;
    		}
    	}
    	else{
    		type=rand()%3+1;
    	}
    	if(type==1)
    	{
    		cout<<"警长选择撕毁警徽\n";
    		Sleep(1000);
    		idx_police=-1;
    	}
    	else
    	{
    		int lucky=-1;
    		while(lucky==-1||players[lucky].die_or_life==die)
    			lucky=rand()%player_number;
    		cout<<"警长选择把警徽移交给"<<lucky+1<<"号\n";
    		Sleep(1500);
    		idx_police=lucky; 
    	}
    }
     
    /*故事的最后*/
    void the_end(){
    	system("cls");
    	switch(is_end()){
    		case 1:cout<<"好人胜利\n\n"; break;
    		case 2:cout<<"狼人胜利\n\n"; break;
    		case 3:cout<<"本局平局\n\n"; break;
    	}
    	for(int i=0;i<player_number;i++){
    		cout<<i+1<<"号位:\t";
    		switch(players[i].type){
    			case nvwu: cout<<"女巫\t";break;
    			case yuyanjia: cout<<"预言家\t";break;
    			case cunmin: cout<<"村民\t";break;
    			case langren:cout<<"狼人\t";break;
    			case lieren:cout<<"猎人\t"; break;  
    			case shouwei:cout<<"守卫\t";break;  
    		} 
    		cout<<"最终";
    		switch(players[i].killer){
    			case nvwu:cout<<"被女巫毒死\n"; break;
    			case langren:cout<<"被狼人杀死\n"; break;
    			case good:cout<<"被投票出局\n"; break;
    			case lieren:cout<<"被猎人带走\n";break;
    			default :cout<<"存活\n";
    		}
    		cout<<endl;
    	}
    }
     
    /*主函数*/
    int main(){
    	int wheel=0; 
    	before_game();
    	while(!is_end()){
    		//黑夜准备 
    		something_before_everyday();
    		Sleep(1500); 
    		
    		//黑夜部分 
    		Night(); //进入黑夜! 
    		change_daytime(); //换天 
    		
    		//天亮了 
    		panduansiwang();//判断谁死了 
    		Sleep(2000);
    		system("cls");
    		print();
    		if(is_end()) break;
    		
    		//选警长 
    		if(!wheel&&player_number==12)
    		{
    			choose_police();
    			system("cls");
    			print();
    		}
    		
    		//投票环节 
    		int idx_max=toupiao();//票数最多的人 
    		if(idx_max==idx_police){
    			police_die();
    		}
    		if(players[idx_max].type==lieren){//启动猎人程序 
    			Lieren();
    			if(is_end()) break;
    		}
    		system("cls");
    		print(); 
    		wheel++;
    	}
    	
    	the_end();
    	system("pause");
    	return 0;
    }
    

    2.贪吃蛇

    #include <iostream>
    #include <list>
    #include <cstdio>
    #include <string>
    #include <vector>
    #include <ctime>
    #include <algorithm>
    #include <conio.h>
    #include <windows.h>
    using namespace std;
    class Node {
    public:
        int x, y;
        Node(int x1, int y1);
    };
     
    class UserData {
    public:
        string name;
        long long score;
        int gt;
        int gr;
        UserData(string s, long long sc,int gametime,int grade);
        friend bool operator < (UserData a, UserData b);
    };
     
    #define RIGHT 0x4d
    #define LEFT 0x4b
    #define UP 0x48
    #define DOWN 0x50
    #define YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY
    #define CYAN FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY
    #define ORANGE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY
    #define PURPLE FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY
    #define RED  FOREGROUND_RED | FOREGROUND_INTENSITY
    const int STARTX = 8;
    const int STARTY = 4;
    const int RANGEX = 60;
    const int RANGEY = 20;
    int point=10;
    const int ENDX = STARTX + RANGEX;
    const int ENDY = STARTY + RANGEY;
    bool isSnake[RANGEY + 10 ][RANGEX + 10];
    int speed;
    int sysj;
    int gametime;
    list<Node> snake;
    int curDiraction; //蛇的当前前进方向, 1上, 2下, 3左, 4右
    int score; //当前分数
    int grade;
    int snakeLen; //蛇的长度
    int foodx, foody; //食物坐标
    int gox, goy; //蛇头坐标
    int mj;
    void GoTo(short x, short y); //定位光标
    void DrawBoard(); //绘制边框
    void ShowInformation(); //展示游戏信息
    void Init(); //初始化游戏
    void RunSnake(int x, int y); //绘制蛇身
    void Try(int& x, int& y); //试走
    bool IsGoodCoord(int x, int y); //前进坐标是否合法
    void AddFood();
    void EartFood();
    void InitSnake();
    bool EndGame();
    bool StartGame();
    bool GameMenu(); //游戏菜单
    void ShowRanking(); //排行榜
    void ShowAbout(); //相关信息
    void InputData(); //输入玩家名字
     
    int main() {
        while (true) {
            if (!GameMenu()) return 0;
        }
        return 0;
    }
     
    Node::Node(int x1, int y1) { //构造Node对象
        x = x1; y = y1;
    }
     
    int SuiJi()
    {
    srand((unsigned)time(NULL));
    return (rand()*rand()+rand()*rand())%14;
    }
     
    bool operator < (UserData a, UserData b) { //重载运算符,按分数由大到小排列
        if(a.score != b.score)
        return a.score > b.score;
        if(a.gt !=b.gt)
        return a.gt > b.gt;
        else
        return a.gr > b.gr;
    }
    UserData::UserData(string s, long long sc,int gametime_,int _grade) { //构造UserData对象
        name = s; score = sc; gt=gametime_; gr=_grade;
    }
     
    void color(WORD A)
    {
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), A);
    }
     
    void Color(int a)
    {
        switch (a%4)
        {
            case 0:color(RED);break;
            case 1:color(CYAN);break;
            case 2:color(YELLOW);break;
            case 3:color(PURPLE);break;
        }
    }
     
    void GoTo(short x, short y) { //定位光标
        COORD coord = { x, y };
        SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
    }
     
    void ShowInformation() { //输出游戏信息
        color(YELLOW);
        GoTo(78, 5);
        printf("贪吃蛇游戏");
        GoTo(78,18);
        gametime=(clock()-mj)/1000;
        grade=snakeLen-3;
        printf("生存时间:%3d 秒",(clock()-mj)/1000);
        GoTo(78, 8);
        printf("游戏规则:");
        GoTo(78, 10);
        printf("请按 ↑ ↓ ← →  来控制您的蛇吃东西");
        GoTo(78, 12);
        printf("吃的越多,蛇就越长,您的等级也将越高");
        GoTo(78, 14);
        printf("当蛇吃到自己或撞上墙时,游戏结束。");
        GoTo(78,16);
        printf("自动前进时间:%3dms",speed);
        GoTo(78, 20);
        printf("当前等级: %8d", snakeLen-3);
        GoTo(78, 23);
        printf("您的分数: %d", score);
        color(CYAN);
        printf("+%d=%d",score/3,score*3/2);
        color(YELLOW);
        GoTo(78,25);
        printf("剩余时间:%d秒",20+(snakeLen-3)*5-gametime);
        sysj=20+(snakeLen-3)*5-gametime;
    }
     
    void DrawBoard() { //绘制墙体
     
        HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //获得输出句柄
     
        CONSOLE_CURSOR_INFO cursor_info = { 1, 0 }; //光标信息
        SetConsoleCursorInfo(hOut, &cursor_info); //隐藏光标
     
        COORD size = { 120, 30 };
        SetConsoleScreenBufferSize(hOut, size); //重设缓冲区大小
     
        SMALL_RECT rc = { 0 , 0, 120, 30 };
        SetConsoleWindowInfo(hOut, true, &rc); //重设窗口大小
     
        SetConsoleTextAttribute(hOut, CYAN);
     
        for (int i = STARTX - 2; i <= ENDX + 2; i += 2) { //横向墙体
            GoTo(i, STARTY - 1);
            printf("■");
            GoTo(i, ENDY + 1);
            printf("■");
        }
        for (int i = STARTY - 1; i <= ENDY + 1; ++i) { //竖向墙体
            GoTo(STARTX - 2, i);
            printf("■");
            GoTo(ENDX + 2, i);
            printf("■");
        }
    }
    void draw()
    {
        char m=snakeLen+62;
        Color(score);
        cout<<m;
     }
    void Init() { //初始化游戏
        system("cls");
        memset(isSnake, 0, sizeof(isSnake));
        speed = 200;
        curDiraction = 4;
        score = 0;
        DrawBoard();
        InitSnake();
        ShowInformation();
        AddFood();
        mj=clock();
        point=20;
        sysj=20;
    }
     
    void RunSnake(int x, int y) { //绘制蛇身
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
        score += snakeLen + 1;
        if (x == foodx && y == foody) {
            EartFood();
            AddFood();
            return;
        }
        DrawBoard();
        snake.push_front(Node(x, y));
        isSnake[y][x] = true;
        GoTo(x, y);
        draw();
        Node back = snake.back();
        snake.pop_back();
        isSnake[back.y][back.x] = false;
        GoTo(back.x, back.y);
        printf(" ");
    }
     
    void Try(int& x, int& y) { //试走
        int key, cnt = 100;
        while (cnt--) { //多次检测键盘状态
            if (_kbhit()) {
                key = getch();
                switch (key) {
                case UP:
    //                if (curDiraction == 1 || curDiraction == 2) break;
                    --y; curDiraction = 1; return;
                case DOWN:
    //                if (curDiraction == 1 || curDiraction == 2) break;
                    ++y; curDiraction = 2; return;
                case LEFT:
    //                if (curDiraction == 3 || curDiraction == 4) break;
                    x -= 2; curDiraction = 3; return;
                case RIGHT:
    //                if (curDiraction == 3 || curDiraction == 4) break;
                    x += 2; curDiraction = 4; return;
                }
            }
        }
        if (curDiraction == 1) --y; //用户没有输入时
        else if (curDiraction == 2) ++y;
        else if (curDiraction == 3) x -= 2;
        else x += 2;
    }
     
    bool IsGoodCoord(int x, int y) { //判断光标是否合法
        if (x <= ENDX && y <= ENDY && x >= STARTX && y >= STARTY)
            return true;
        else
            return false;
    }
     
    void AddFood() { //增加食物
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), PURPLE);
        srand((unsigned)time(NULL));
        while (true) {
            foodx = (rand()%ENDX) + 1;
            foody = (rand()%ENDY) + 1;
            if (foodx&1) foodx++;
            if (!isSnake[foody][foodx] && IsGoodCoord(foodx, foody)) break;
        }
        GoTo(foodx, foody);
        int a=rand()%5;
        if(a>=4)
        printf("@");
        else if(a<=1)
        printf("#");
        else
        printf("&");
    }
     
    void EartFood() { //吃东西
        point+=4;
        int sb=gametime=(clock()-mj)/1000;
        sysj=point-sb;
        score+=score/2;
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
        snake.push_front(Node(foodx, foody));
        isSnake[foody][foodx] = true;
        ++snakeLen;
        if (speed >= 55) speed -= 5;
     
        GoTo(foodx, foody);
        draw();
        AddFood();
    }
     
    void InitSnake() { //初始化蛇身
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
        snakeLen = 3, gox = 18, goy = 14;
        snake.clear();
        snake.push_front(Node(12, 14));
        snake.push_front(Node(14, 14));
        snake.push_front(Node(16, 14));
        for (int i = 12; i <= 16; i += 2) {
            GoTo(i, 14);
            draw();
            isSnake[14][i] = true;
        }
    }
    bool EndGame() { //结束游戏
        system("cls");
        DrawBoard();
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
        GoTo(28, 10);
        printf("您的本局游戏得分: %d分", score);
        GoTo(32, 18);
        printf("....你挂了....");
        GoTo(27, 20);
        printf("是否继续游戏: 是(1), 否(0)");
        GoTo(27, 22);
        char key = getch();
        while (true) {
            if (key == '1') return false;
            else if (key == '0')
            {GoTo(ENDX+1,ENDY+2);
            exit(0);return true;
            }
            else key = getch();
        }
    }
     
    bool StartGame() { //启动游戏
     
        Init();
     
        while (sysj>0) { //开挂
            RunSnake(gox, goy);
            ShowInformation();
            Try(gox, goy);
            Sleep(speed);
        }
        InputData();
        return true;
    }
     
    bool GameMenu() { //游戏菜单
        system("cls");
        DrawBoard();
        GoTo(STARTX + 22, STARTY + 4);
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
        printf("欢迎进入贪吃蛇游戏!");
        GoTo(STARTX + 24, STARTY + 10);
        printf("1: 新游戏");
        GoTo(STARTX + 24, STARTY + 12);
        printf("2: 排行榜");
        GoTo(STARTX + 24, STARTY + 14);
        printf("3: 关于游戏");
        GoTo(STARTX + 24, STARTY + 16);
        printf("4: 退出游戏");
     
        while (true) {
            if (_kbhit()) {
                char key = getch();
                switch (key) {
                case '1':
                    if (!StartGame()) return false;
                    else return true;
                case '2':
                    ShowRanking(); return true;
                case '3':
                    ShowAbout(); return true;
                case '4':
                    GoTo(1,ENDY+2);
                    return false;
                default:
                    return true;
                }
            }
        }
    }
     
    void ShowRanking() { //展示排行榜
        vector<UserData> vu;
        FILE *fp = fopen("Gamedata2.txt", "r");
        if (fp == NULL) fp = fopen("Gamedata2.txt", "w+");
        char name[20];
        int len = 0;
        while (fscanf(fp, "%s", name) != EOF) {
            ++len;
            int score,g=grade;
            fscanf(fp, "%d%d%d%*c", &score,&gametime,&g);
            vu.push_back(UserData(string(name), score,gametime,g));
        }
        fclose(fp);
        sort(vu.begin(), vu.end()); //对得分进行排名
        system("cls");
        DrawBoard();
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), CYAN);
        GoTo(STARTX + 8, STARTY + 2);
        printf("用户");
        GoTo(STARTX + 20, STARTY + 2);
        printf("分数");
        GoTo(STARTX + 32, STARTY + 2);
        printf("生存时间");
        GoTo(STARTX + 44, STARTY + 2);
        printf("排行");
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
     
        for (int i = 0; i < len && i < 10; ++i) { //打印前十名用户数据
            char const *p = vu[i].name.c_str();
            Color(score);
            GoTo(STARTX + 8, STARTY + 4 + i);
            printf("%s", p);
            GoTo(STARTX + 20, STARTY + 4 + i);
            printf("%d分", vu[i].score);
            GoTo(STARTX + 32, STARTY + 4 + i);
            printf("%d秒", vu[i].gt);
            GoTo(STARTX + 44, STARTY + 4 + i);
            printf(" %d", i + 1);
        }
     
        GoTo(STARTX + 4, ENDY - 2);
        printf("-----------------  按'1'返回游戏菜单  ---------------");
        while (true) {
            if (_kbhit()) {
                char key = getch();
                if (key == '1') break;
            }
        }
    }
     
    void ShowAbout() { //展示游戏相关
        system("cls");
        DrawBoard();
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
     
        GoTo(STARTX + 4, STARTY + 2);
        printf("-------------------  贪吃蛇游戏  -------------------");
        GoTo(STARTX + 10,STARTY + 8);
        printf("贪吃蛇游戏");
        GoTo(STARTX + 10,STARTY + 10);
        printf("游戏规则:");
        GoTo(STARTX + 10,STARTY + 12);
        printf("请按 ↑ ↓ ← →  来控制您的蛇吃东西");
        GoTo(STARTX + 10,STARTY + 14);
        printf("吃的越多,蛇就越长,您的等级也将越高");
        GoTo(STARTX + 10,STARTY + 16);
        printf("当蛇吃到自己或撞上墙时,游戏结束。");
     
        GoTo(STARTX + 4, ENDY - 2);
        printf("-----------------  按'1'返回游戏菜单  ---------------");
        while (true) {
            if (_kbhit()) {
                char key = getch();
                if (key == '1') break;
            }
        }
    }
     
    void InputData() { //用户输入名字
        char name[20];
        if(score>=1000)
        {
        GoTo(STARTX + 10, STARTY + 10);
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), RED);
        printf("请输入你的名字: ");
        COORD coord = { STARTX + 10, STARTY + 12 };
        SetConsoleCursorPosition(GetStdHandle(STD_INPUT_HANDLE), coord);
        while (true) { //忽略非法字符
            scanf("%s", name);
            if (name[0] != 0 && name[0] != ' ') break;
        }FILE *fp = fopen("Gamedata2.txt", "a");
        if (fp == NULL) fp = fopen("Gamedata2.txt", "w+");
        fprintf(fp, "%s %d %d \n", name, score,gametime);
        fclose(fp);
        }
        else
        {
            GoTo(STARTX + 20, STARTY + 10);
            cout<<"哟!这分数也能上榜??"<<endl;
            Sleep(1000);
         }
        EndGame();
     
    }
    

    仙人?——No,no,no……

    黑客!!!

    以下内容慎用,如有失误本人不接受举报!

    1.system

    //提示:解决方法 1.开启后直接关闭应用 2.关机后重启 
    #include<bits/stdc++.h>
    using namespace std;
    int main(){
    	while(1){
    		system("start cmd");
    	}
    	return 0;
    } 
    

    2.颜色变换

    //提示:解决方法-关闭编译app 
    #include<bits/stdc++.h>
    #include<windows.h>
    using namespace std;
    int main(){
    	while(1){
    		system("color b3");
    		system("color c3");
    		system("color d3");
    		system("color e3");
    		system("color f3");
    		system("color 63");
    		system("color 33");
    		system("color 53");
    		system("color 83");
    	}
    	return 0;
    } 
    

    3.内存占用

    //警告:该程序将导致CPU在15秒内被占满,请谨慎使用!!! 
    #include <Windows.h>
    #include <iostream>
    #include <fstream>
    using namespace std
    int main(){
            char a[9] = "abc.bat";
            ofstream file_out(a);
            file_out<<"%0|%0";
            file_out.close();
            system( a );
            return 0;
    }
    
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