spoj#TAP2012A. Awari 2

Awari 2

[The original version of this problem (in Spanish) can be found at http://www.dc.uba.ar/events/icpc/download/problems/taip2012-problems.pdf]


Awari is a one-player game from the Antilles, which is played with boxes and stones instead of cards. A particular variant of Awari is played with N boxes numbered from 1 to N, each containing at the beginning of the game zero or more stones. The rules of this game are very simple, because there is only one type of valid move, consisting of choosing a box numbered i containing exactly i stones, and then taking those stones from the box in order to use them to add a single stone to every box numbered 1 through i-1; the remaining stone is then kept by the player. These moves are applied in succession as long as there exists a box i containing exactly i stones. When this is no longer true, the game ends. The player wins if at this stage every box is empty, and looses otherwise.

In the following figure, on the left hand side there is a possible initial state of a game with N = 5 boxes (the circles) containing P1 = 0, P2 = 1, P3 = 3, P4 = 0 and P5 = 2 stones (the black dots). If box number 3, containing P3 = 3 stones, was chosen to make the next move, then the resulting configuration would be the one shown on the right hand side of the figure. Additionally, the player would now have one stone in his power.

Given the initial state of the boxes, you should determine if it is possible to win the game, that is, if there is a sequence of valid moves after which all the boxes are left empty.

 

Input

Each test case is described using two lines. The first line contains an integer N, indicating the number of boxes (1 ≤ N ≤ 500). The second line contains N integer numbers Pi, representing the number of stones in the boxes at the beginning of the game, from box 1 to box N in that order ( P_i  500 for i = 1, ..., N). In every test case there is at least one non-empty box, that is there exists i from 1 to N such that P≠ 0. The end of the input is signalled by a line containing the number -1.

 

Output

For each test case, you should print a single line containing a single character. This character should be the uppercase letter 'S' if it is possible to win the game; otherwise, it should be the uppercase letter 'N'.

 

Awari is played with N boxes numbered from 1 to N, each
containing at the beginning of the game zero or more stones.
The rules of this game are very simple, because there is only
one type of valid move, consisting of choosing a box numbered i
containing exactly i stones, and then taking those stones from
the box in order to use them to add a single stone to every box
numbered 1 through i-1; the remaining stone is then kept by the
player. These moves are applied in succession as long as there
exists a box i containing exactly i stones. When this is no
longer true, the game ends. The player wins if at this stage
every box is empty, and looses otherwise.
In the following figure, on the left hand side there is a
possible initial state of a game with N = 5 boxes (the circles)
containing P_1 = 0, P_2 = 1, P_3 = 3, P4 = 0 and P_5 = 2 stones
(the black dots). If box number 3, containing P_3 = 3 stones,
was chosen to make the next move, then the resulting
configuration would be the one shown on the right hand side of
the figure. Additionally, the player would now have one stone
in his power.
[IMAGE GOES HERE]
Given the initial state of the boxes, you should determine if
it is possible to win the game, that is, if there is a sequence
of valid moves after which all the boxes are left empty.

Example

Input:
5
0 1 3 0 2
4
1 1 3 0
3
1 2 3
-1

Output: N S N

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