100 atcoder#ABC184C. [ABC184C] Super Ryuma
[ABC184C] Super Ryuma
Score : points
Problem Statement
There is an infinite two-dimensional grid, and we have a piece called Super Ryuma at square . (Ryu means dragon and Ma means horse.) In one move, the piece can go to one of the squares shown below:
More formally, when Super Ryuma is at square , it can go to square such that at least one of the following holds:
Find the minimum number of moves needed for the piece to reach from .
Constraints
- All values in input are integers.
Input
Input is given from Standard Input in the following format:
Output
Print the minimum number of moves needed for Super Ryuma to reach from .
1 1
5 6
2
We need two moves - for example, .
1 1
1 200001
2
We need two moves - for example, $(1, 1) \rightarrow (100001, 100001) \rightarrow (1, 200001)$.
2 3
998244353 998244853
3
We need three moves - for example, $(2, 3) \rightarrow (3, 3) \rightarrow (-247, 253) \rightarrow (998244353, 998244853)$.
1 1
1 1
0